I’ve been trying my hand at dessert drinks lately. So far, this is the only one I’m pleased with. Here’s how I make the “Brenda Lee”:
- 3 cups of vanilla ice cream
- 4 spoonfuls of Libby’s Pumpkin Pie filling.
- 1 shot of Bailey’s Irish Cream
- 1 shot of Kahlua Coffee Liqueur
- 1 shot of Cruzan Aged Spiced Rum
Mix this all up until smooth enough to drink. Add a little milk if it helps soften the ice cream. Also, leaving the ice cream to thaw a bit before mixing helps.
Top it off with whipped cream, tiny chopped pecans and a dash of cinnamon.
{Posted November 25, 2012}Let it be.
{Posted September 20, 2012}
Since recently becoming nearly completely interactive focused 9-5, I’ve been doing a lot of thinking about my approach and process.
I’ve come to the conclusion that it’s hard to let it be. As humans we just have this natural tendency to try to twist and mold whatever we touch into something it ought not to be. Call it depravity, I suppose. I realize by something “ought” I’m making a lot of assumptions about intent and purpose but the idea remains the same.
Two examples on opposite sides of what we might call design:
1. Architecture
There’s a great talk by Mr. Dan Phillips, the funny and talented home builder and general handyman about how we try to force natural, imperfect materials into being something they’re not. A tree was intended to be curvy, grown towards sunlight, stretch and twist - everything but being a straight 2x4”.
Sure, Dan is a little wacky but I think there’s something to be learned here about authenticity in what we create.
Watch the talk here.
2. Mobile App Design
Our company was recently asked to develop a Windows 8 app for one of our clients. Being a pretty committed Mac guy, I needed to brush up on the latest technology on the Windows platform. Shoot, it’s been years since I even touched a PC for more than two minutes.
I began learning about Metro design language and the ideas behind what will be the new Windows 8 operating system. I must say, as frustrating as their navigational convention is, the design philosophy is spot on. Critics are calling it “authentically digital”.
The opposite example of this would obviously be Apple’s notorious faux-real UI designs. As much as I love Apple, I really wish they’d quit it.
Overall, my point is: Know the realm you’re working in and respect your materials - don’t try to make something what it ought not to be.







